Silent Hill Townfall IV Fluid Locations and Revives

Every revive Simon gets in Silent Hill Townfall starts with a vial of IV Fluid, and the game has 13 of them across five maps. Pour one into an Empty IV Bag and equip the Filled IV Bag, and Simon comes back once from a hit that would have killed him. The SWDP (Different) map of Silent Hill Townfall has four, the most of any map.

Silent Hill Townfall IV Fluid guide location screenshot


It took Alexandru Popescu a full PS5 run for Map Master to open every cabinet, kit, and lock box behind these 13 pins, and the Silent Hill Townfall 100% maps and guides connect them to the bags, Antibiotics, and keys around them. Keep one Filled IV Bag equipped at all times as Simon, because a bag left unequipped in your inventory does nothing when he goes down.


Silent Hill Townfall IV Fluid Revives: Filling, Equipping, and Enhancing a Bag


Combine one IV Fluid with an Empty IV Bag to make a Filled IV Bag, then equip it. If Simon takes a fatal hit, the bag brings him back once with a little health and is used up, and a small IV Bag symbol by his health bar shows when the next one is armed.


Add Antibiotics and a Filled IV Bag becomes an Enhanced IV Bag, which revives Simon at full health instead. There are only five, as the Antibiotics locations for Enhanced IV Bags show, so at least eight of your 13 revives will leave him on low health.


13 IV Fluid Vials for 13 Empty IV Bags in Silent Hill Townfall


The game has exactly as many vials as bags: 13 of each. Every bag you find can be filled, but there’s no spare on either side, so a missed vial or a missed bag costs you a revive. Check your count against all 13 Empty IV Bags before you leave an area.


Each map gives you the same number of vials as bags: four in SWDP (Different), three in the Medical Centre (Different), three in Clara Woods, two in Shorefront South, and one in Shorefront North. That means you can fill a bag in the area where you find it, so you never have to haul an empty one from map to map.


Silent Hill Townfall IV Fluid in Cabinets, Green Kits, and Two Lock Boxes


Six vials are inside green first aid kits, three of them in SWDP (Different) and two in Clara Woods, and five more are in cabinets, including all three in the Different hospital. Check cabinet doors as well as the kits, because the small wall cabinets are easy to walk past in a dark room.


Two vials are locked in small metal boxes. One is on the living-room table of Apartment 0/1 in Apartment Building 16, opened with a key from Jess’s house, and the other is in the CEG Employee Lockers back room in Clara Woods, opened with the Laundrette key. The Lock Box Key locations cover both, and that back room also has a green kit with a second vial.


IV Fluid on Each Silent Hill Townfall Map, From SWDP (Different) to the Otherworld


SWDP (Different) has four vials, the most of any map, and three of them are in green kits, from the Control Room console to room 793. The Medical Centre (Different) interactive map for Silent Hill Townfall has three, all in cabinets in rooms S14, S12, and P07.


The Silent Hill Townfall Clara Woods Estate interactive map has three, all in back rooms at the Stenhouse and the CEG Employee Lockers. The Shorefront District South interactive map in Silent Hill Townfall has two, in the Clinic and Apartment Building 16, and the interactive Shorefront District North map has one, in an Otherworld shed kit on Simon’s way to Zoe.


Who Can Use IV Fluid in Silent Hill Townfall, and What It Adds to From Scratch


Zoe never finds or uses IV Fluid, because all 13 vials are on Simon’s routes. Her sections run on Gauze and First Aid Kits instead, and the Gauze that keeps Zoe going covers what she can pick up between her restricted stretches.


Filling all 13 bags and enhancing five gets you 18 of the 20 crafts for the From Scratch crafting trophy, so two Sterilized Gauze finish it. The Clinic and Apartment 0/1 vials are the first you’ll find, and both count as first-playthrough pickups for Simon, so clear them before the story moves you out of Shorefront South.

Name Details
IV Fluid x1Medical Centre - Different

Found inside the small cabinet in room S14.

IV Fluid x1Medical Centre - Different

Found inside the cabinet in room S12.

IV Fluid x1Medical Centre - Different

Found in the small cabinet in room P07.

IV Fluid x1Clara Woods Estate

Found inside the green first aid kit on the shelf in the back room of the Stenhouse building.

IV Fluid x1Clara Woods Estate

Found inside the green first aid kit on a shelf in the back room of the CEG Employee Lockers building.

IV Fluid x1Clara Woods Estate

Found inside the small metal lock box on the counter in the back room of the CEG Employee Lockers building. You must first obtain the Lock Box Key from the Laundrette building.

IV Fluid x1SWDP - Different

Found inside the green first aid kit on the cabinet on the right side after taking the elevator down and climbing some stairs.

IV Fluid x1SWDP - Different

Found inside the small cabinet on the wall in the room in the northwestern corner of the main floor.

IV Fluid x1Shorefront District South

Found in the first room at the end of the corridor, inside the Clinic. Look for it on the lower shelf inside the cabinet. It can be obtained while playing as Simon during the first playthrough.

IV Fluid x1Shorefront District South

Found inside the small metal lock box on the table in the living room of Apartment 0/1, on the ground floor of Apartment Building 16. You must first obtain the Lock Box Key from Jess's house. It can be obtained while playing as Simon during the first playthrough.

IV Fluid x1SWDP - Different

Found inside the Control Room on the upper floor. Look for it in the green first aid kit on the western console.

IV Fluid x1SWDP - Different

Found inside room 793 on the south side of the lower floor. Look for it inside the green first aid kit in the cabinet.

IV Fluid x1Shorefront District North

Found inside a green first aid kit on a shelf in a shed. It can be picked up while playing as Simon in the Otherworld and while working on reaching Zoe at the Medical Centre.

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